In addition, the spin attack originally created a hitbox around Link, not just around his sword.īecause recovering from falling down a pit does not seem to grant invincibility frames, you can be repeatedly knocked into the same pit by an enemy without having a chance to escape, since you would respawn on top of the enemy in question. ![]() Holding spin attack drops Link's speed to far below what it was in A Link to the Past, which is what I assume the move is based off of. ![]() The Stalfos enemies may take no knockback from sword slashes. You can throw held items during a screen transition (such as when leaving the grave sub-area), and you won't be holding it afterwards. Entering has caused the program to hang as well. However, there are bugs that I'd like to mention.Īttempting to leave the bow dungeon can result in a fatal error. Very nice work and dedication to the original works.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |